R.U.B.E is the link to the free version of R.U.B.E editor (see above).Tiled Map Editor is a general purpose map editor which can be used to generate tilemaps and use these in Gideros Studio.Then, a FixtureAtlas can be used to load the collision data from the saved files into your games. This outline is automatically transformed into multiple convex polygons to fit the box2d engine requirements. box2d-editor lets you import your game assets and easily define collision outlines for these assets.You can tweak the frame bounds, edit settings, then export a sprite sheet image and EaselJS code defining a SpriteSheet instance with frame data based on the timeline labels. Drag a SWF file onto the application, and it will scan the main timeline to find frame labels and dimensions. Zoë is a tool for exporting swf animations.It's a set of classes (=library), which transfer everything from Adobe Illustrator® to GiderosMobile in no time! Gideros Illustrator is a level builder for GiderosMobile using Adobe Illustrator.TNT Animator Studio: This software makes it easy to produce timed animations for Gideros Studio.TNT Particle Engine: Great particles library for Gideros Studio to use with your game.There are nice videos and usage examples in their web page (make sure you also check the free version, see link below) Output can directly be used in Gideros Studio. ![]()
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